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Submitted on
May 4, 2013
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Super Mario Fanart :) by Der-Reiko Super Mario Fanart :) by Der-Reiko
A painting that took quite some time^^ I did the sketch 1 year ago, but pretty much forgot about that and finished it today. Im not quite happy with the result yet, especially the composition still bothers me, but I dont know where exactly and what to do about that :/
Anyway, it was fun to paint and I loved the pixel fucking in the end XD

Here`s the thing: If you have any advice on improving the piece, please leave a comment and let me know what you think! It will be highly appreciated!!

You can also add me on facebook if you dare ;) [link]

By the way: Special thanks to ~Lankya for kicking my ass on that :)
Add a Comment:
 
:icondaydreamornightmare:
:star: First off, the things that you've done well:

1. Linear depth-cues from a low angle POV read pretty well [*overlapping and the gradual diminution of objects as they recede toward the vanishing point.]

2. The range of color intensity, limited palette and the subtle lighting help to tie this piece together.

3. Rendering is well thought out and the figures and surroundings seem solid and convey a convincing space.

:star: So, on those elements -good work.

:onfire: What to work on in the future:

:star: 1. I understand your issue with the composition. The center of interest in any design is extremely important.

A. It's not clear here; seems like it should be the mouth of the plant-monster -from the variety of rendering, color-value range, and detail.

B. It's a little too far to the left to read well. I find my eye centered on the tombstone between the flame, tail and giant jaws. This type of eye-trap weakens the design since we know that near the physical center of the rectangle should be the most exciting and revealing imagery, with all the other facets of the composition subordinate and leading to this juncture.

C. Solution: Move the Mario figure closer to the jaws of death and make the flame a bit larger, more colorful/intense and nearer to the target.

:star: 2. What is the purpose of an action scene. The moment before or impact of, or even moment after an incident can be powerful. Freezing the frame or showing a liquid movement that feels alive with motion are two possible ways to express intent. Which notion has more impact is personal, however:

A. The pose/gestures of the 2 figures are too parallel to the picture plane especially for this type of upshot. It makes them look like statues instead of live figures in the midst of action.

B. Solution 1 : Tilt the head and selective parts of the bodies toward or away from the camera to achieve a more deep space foreshortened dynamism.

C. Solution 2 : The counterpoint of torso to head ['contrapasto' in Italian] is also an excellent device developed by the Renaissance Masters to help the figure seem natural and come more alive. Look it up online; it will help immensely.

:star: 3. A little more color in the sky would also help to create a greater sense of depth. Perhaps a pale cool hue selectively placed in the upper left-hand portion of the frame, in similar fashion to the warm tint in the lower right corner. My opinion here is that this would relieve the eye of so much gray [which you probably used to create unity and to keep the viewer focused on the main image.] Try it on a separate layer, of course, to see what you think.

:star: Much of this can be worked out in the thumbnail phase and it saves a great deal of time [which you've obviously spent.]

:onfire: You've got a lot of potential to become even better than you already are. The more you learn, the more there is to learn. That's a good thing too; Always an adventure.

Best of Success...:sun::skull:
What do you think?
The Artist thought this was FAIR
28 out of 31 deviants thought this was fair.

:icondensetsu1000:
The first and properly principle reason for why I like this deviation so much is because of it's darker yet more realistic effects on the Super Mario universe and the meeting between Nintendo's famous mascot and a (flesh eating, carnivorous as well as occasionally green and fire shooting) piranha plant within a stage. Video games could be initially blinding us from the real effects and sights that a game would actually deliver us such as for example, if Sonic the Hedgehog hit several spikes without any rings to protect him, the results would not just be that he falls of the stage and starts a new one at the point, he would be impaled and gory then eventually his corpse would begin to decay. This deviation perfectly creates the true suspense that video games are probably hiding from us. Also, the picture's art is phenomenal, pleasing to the eye, dark and gritty but also near realistic. This deviation manages to capture the true atmospheric feel of the Super Mario Brothers universe in great detail and tone. I also praise one of the two central (As well as one of the two only.....) central characters this deviation revolves around who are battling to the death as I speak is the amazing piranha plant, who will sadly be dead in 0.5 seconds if that fireball gets a lucky hit. The way that he has been centred and slightly altered to create a real horrific monstrosity based on the simple enemy all the way back from the classic Mario Bros series in the beginning to middling eighties. With his new multiple roots, darker appearance, new head design and extremely deadly jaws, he looks even more threatening than Bowser himself (Although I haven't seen Bowser in this dimension yet....and I'm not entirely sure if I want to after seeing only one of his minion, I do want to sleep tonight after all!) Anyway, this is a great picture Der-Reiko, a really brilliant effort to recreate the Mario universe, which you succeeded in! Well done! :)
What do you think?
The Artist thought this was FAIR
34 out of 34 deviants thought this was fair.

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:iconpachunka:
pachunka Featured By Owner Sep 3, 2014  Professional Artist
Really cool. Bonyleg mario is a really nice touch.
Reply
:iconcassan:
Cassan Featured By Owner Jul 24, 2014  Professional Digital Artist
Wauw, this is so awesome!
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Hidden by Owner
:iconpeccatori:
peccatori Featured By Owner May 4, 2014  Hobbyist Traditional Artist
:o (Eek)  Wow! This is so awesome! Neko Emoji-28 (Nyaa) [V2]
Reply
:iconlstjules:
lstjules Featured By Owner May 1, 2014  Professional Digital Artist
gorgeous work on the flower. Very terryfing
Reply
:icongento70:
gento70 Featured By Owner Mar 13, 2014
Damn nature, you scary!
Reply
:iconomrikoresh:
OmriKoresh Featured By Owner Feb 25, 2014  Professional General Artist
hey! ok my two cents are:
- the whole frame should go a bit right or even better become wider, the tentacle should still be cut but not as much
- i'd enlarge the creature and give more floor, i'm missing floor! to add some more drama
- on the top right and left there should be more density of shapes, i'd prefer if there would be more hints of creatures, those tomb-stones-penises-thingies
- lastly the tentacles i think are a bit too localized, i'd spread them a bit more. if it was a "natural" environment then i think there would be like nature sizes, hints and shapes that fit the creature.

if you'd give me permission i'll just download the image and send you a sketch of my babble..
hope this helps!


Reply
:iconschattenlotus:
SchattenLotus Featured By Owner Jan 25, 2014
Mama'miaaaa =O it's a M-ario !!! :D :XD:
Reply
:iconilikecommas:
ILikeCommas Featured By Owner Jan 15, 2014  Hobbyist Writer
I suddenly have a lot more respect for the Big M!
Reply
:iconsiovhan:
Siovhan Featured By Owner Jan 15, 2014
What media did you use? I'd love to learn to make art
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